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AI Insights · Timothy · April 2022

Top 5 Sandbox-like Games in Latin America in Q1 2022

Discover the performance of the top 5 sandbox-like games on a unified platform in Latin America during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games in Latin America in Q1 2022

In the first quarter of 2022, the top 5 sandbox-like games in Latin America saw varied performance across downloads, revenue, and active users. Let's dive into the details of these games, drawing insights from Sensor Tower data.

Roblox by Roblox Corporation had a dynamic quarter. Weekly revenue peaked at around $860K in late December but gradually declined to approximately $576K by the end of March. Downloads started strong with over 1.3M in late December, dropping to around 727K by the end of the quarter. Active users also showed a slight decline from 31.1M to about 29.6M.

Craftsman: Building Craft maintained a consistent download rate, beginning with about 990K in late December and ending the quarter at approximately 540K. Active users saw a decrease from around 7.4M to 5.5M over the same period.

PK XD: Fun, friends & games from Afterverse Games experienced fluctuations in revenue, with a high of around $104K in late March and a low of approximately $60K in late February. Downloads ranged from about 572K in late December to around 398K by the end of March. Active users showed a downward trend from around 5.8M to about 4.8M.

Craft Earth Boy saw an interesting pattern in downloads, peaking at approximately 1.7M in late January and dropping to around 41K by the end of the quarter. Active users followed a similar trend, increasing from about 734K to a peak of around 2.6M in late January and then declining to approximately 496K by late March.

Craft World - Master Block 3D had variable download numbers, starting at around 469K in late December, peaking at approximately 820K in early March, and then decreasing to about 250K by the end of the quarter. Active users began at around 1.4M, peaked at approximately 2.2M in early March, and ended the quarter with around 1.2M.

These insights into the performance of sandbox-like games in Latin America during Q1 2022 highlight the dynamic nature of the gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022